AI Insights · Timothy · October 2021
Top 5 Paid Games on iOS in Australia Q3 2021
In Q3 2021, the top 5 paid games on iOS in Australia showed varied performance in weekly downloads, revenue, and active users. Data sourced from Sensor Tower.
Minecraft
Minecraft from Mojang saw a steady decline in weekly revenue early in the quarter, starting at around $126K and dropping to approximately $73K by late July. The revenue then fluctuated, ending the quarter at about $89K. Weekly downloads showed a consistent upward trend, beginning at 1K and reaching nearly 1.7K by the end of September. However, weekly active users experienced a decline from 181K to 124K over the same period.
Bloons TD 6
Ninja Kiwi's Bloons TD 6 saw an increase in weekly revenue, peaking at roughly $20.7K at the end of August before settling at around $14.6K by the end of September. Weekly downloads also showed an upward trend, starting at 433 and ending at 545. The game maintained a growth in weekly active users, beginning at 3.2K and reaching 3.7K by the end of the quarter.
MONOPOLY: The Board Game
MONOPOLY: The Board Game from Marmalade Game Studio experienced a fluctuation in weekly revenue, starting at $4.7K and peaking at about $7.6K by the end of August. The revenue then slightly decreased, ending at approximately $5.1K in late September. Weekly downloads saw a gradual increase from 291 to 431, while weekly active users grew from 860 to 1.4K over the quarter.
My Child Lebensborn
My Child Lebensborn, published by Sarepta Studio AS, experienced a significant spike in weekly revenue in early July, reaching around $24.5K, but then saw a sharp decline, ending the quarter at just $46. Weekly downloads followed a similar pattern, peaking at 597 in mid-July and then decreasing to 111 by the end of September. Weekly active users also peaked at 513 in mid-July before declining to 191.
True Skate
True Skate from True Axis showed a varied performance in weekly revenue, starting at $5.1K, dipping to $2.7K in mid-July, and then stabilizing around $2.7K by the end of September. Weekly downloads initially hovered around 300 but saw a notable spike to 8.6K in late August before returning to around 380 by the end of the quarter. Weekly active users followed a similar trend, peaking at 8.5K in late August and then stabilizing at 3.3K by the end of September.
For more insights on app performance, visit Sensor Tower.